How to play
The rules of Flick
Flick marbles for points. The team with the highest score at the end of the game wins.
Setting up
- Flatten the game board on a table or the floor.
- Sit across from each other: 1v1, 2v2 and so on. Each team flicks from its own end.
- Each player gets 10 small marbles, 1 big marble and 1 block (a die). Put them in your Team Box. The remaining marbles and blocks go in the Extra / Off Board Box.
- Roll the dice. The team with the lower number chooses who goes first.
- Begin by tossing the blocks out onto the board. Aim to block your opponent or make a backboard for yourself.
Playing
- When it's your turn, place a marble anywhere on your baseline between the two 100-point circles, then flick it to score points. Marbles on the far side of the mid line score positive points; marbles on your own side score negative points.
- Shoot your large marble last. It's worth ×2.
- Flick marbles into the rectangular zones for 5, 10, 20 or 50 points. Bonus zones add to the marble's score.
Bonus zones
- Road Trip
- Flick again from where the marble landed inside the Road Trip region, with your dominant hand. If it lands in the outer ring, take the second shot with your non-dominant hand. The two small circles are Road Trip too (dominant hand).
- +1 Ball
- Take a marble from the Extra / Off Board Box and add it to your Team Box. Don't play it straight away; use it in the normal turn order. Maximum extra marbles: 3 in 1v1, 5 in 2v2.
- +25
- Adds 25 to the rectangular zone score.
- 30/40 triangle
- Worth 30, or 40 in the tip.
- 60 triangle
- Worth 60.
- 100 circles
- Worth 100.
- ×3
- Multiplies the rectangular zone score by 3.
- ×2 +1 Block
- Doubles the marble's score. Also take a block and use it straight away (maximum 2 per game). Aim to hit your opponent's marbles or block an area of your choice.
Safe zones
You may knock your opponent's marbles with your own, except in safe zones.
- Shooting a small marble: an opponent's marble in the 50 is safe.
- Shooting the large marble: the 50 and 20 are safe.
- If a safe marble is hit and moved, put it back where it was.
- Nothing is safe from you knocking out your own marbles.
Line shots
A marble touching a line gets the higher score.
In the app: line shots go to VAR instead. You see a close-up and decide which side the centre of the marble is on.
Adding up the score
You can use the cancellation method: marbles of equal score for opposite teams cancel out and come off the board. Keep cancelling until only one team has marbles left; that team wins. (The team with the most points wins.)
Tie: clear the board. Each side takes 3 small marbles for a Flick Off: shot for shot, highest score from 3 shots wins. +1 Ball doesn't count in a Flick Off. Repeat until there's a winner.
Have fun! (Original rules by Ryan.)
How the app scores
- The centre of the marble decides where it scores. A marble touching or nearly touching a line goes to VAR, and you pick the result, instead of automatically getting the higher score.
- The unnumbered centre strip scores 0.
- The small ×3 square in the 50 band scores 150 (3 × 50).
- Road Trip marbles aren't scored: the app tells you which hand to use and asks for a new photo once you've taken the flick.
- In a tournament, a level match asks who won the Flick Off and counts it as a win for that side.