Flick
Red flicks from one end, white from the other. Get your marbles into the far half and onto the zones.
A hand-drawn marble game
Flick it. Snap it.
The app scores it.
Red from one end, white from the other. Land your marbles in the far half, hit the zones, then take one photo. Flick counts every marble and adds up both sides.
Three steps. The arguing about who touched the line is optional.
Red flicks from one end, white from the other. Get your marbles into the far half and onto the zones.
One photo from above with the whole black border in shot. Flick finds the board's corners for you.
Flick finds every marble, ignores the dice and adds up both sides. Too close to a line? VAR shows you the close-up and you make the call.
Every marble on or near a line gets a close-up from your photo, with the line drawn on it and what each side scores. Tap the side the centre of the marble is on.
Pick the side the app clearly disagrees with and it asks once more: "Imagine the chants from the crowd over this decision."
Marbles in the far half score plus. Marbles left in your own half score minus. A big marble counts double.

Band value, plus an extra ball.

Double the band value, plus a block.

Band value plus 25, even where it runs into the centre strip.

Triple the band value.

100 points. Tiny target, right by the frame.

x3 square is 150. The little 60 triangle is 60. The big triangle is 30, or 40 in its tip.

Nothing scores here: flick it again from where it landed. Inner circle or the small circles: your strong hand. Outer ring: your weak hand. If one's still in when you snap, the app tells you which hand before it scores.
Avatars come from a builder or a photo. Ranking: win rate, then total points.
Every line on the board is drawn by hand. The app's zone map was traced from it.
Quick score for a one-off game, or start a tournament. You'll need the family password. New to Flick? Read the rules.